Category: Machinima Page 9 of 9

Regine-Machinima, interview

Since you are one of the most respected experts in video games in France, i’m also going to ask you some general questions about the situation of game…

ISEA 2011 Istanbul panelist : Voicing electronic arts

Panelist, “Voicing the electronic arts, ISEA Istanbul 2011, Friday, 16 September, 2011 – 09:00 – 10:30 Machinima as a Political or Artistic Detournement of Video Games by Isabelle…

Year of personnal convergence : game art / web marketing / online archives publishing

  This video documents an open crea workshop organized by Design the Future Now. I gave a conference about advergames & gamification and then people from communication, serious…

Digital Salon, games and cinema

Maison Populaire, Montreuil, from March 14 to April 9 2011 Digital cinema and video games, an exhibition and machinima screening. Games Diversion or circuitbending are artistic reappropriation prolonging…

Game Heroes, aftershow

Game Heroes is about to end this weekend. If it was a big audience success, something surprised us : we first thought that our core audience was the generation…

Game Heroes, a playable exhibit

Game Heroes is a playable exhibit I just curated for the Library Alcazar, downtown in the center of Marseille. For this second retrogaming show – Playtime, my first…

Machinimas as a political or artistic “detournement” of video games

By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between…

Machinima workshop at the Studio 13/16 at the Pompidou Center

The Studio 13/16 is a new art space dedicated to teenagers at the Pompidou Center, located at the level -1. This space juste opened few months ago and…

Interviewed by Mathias Jannson, for the gamescenes blog

Game Art: Isabelle Arvers on the French Game Art scene GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of…

Zapatistas game by Fran Illich and machinima program curated for the 6th Gamerz Festival

Gamerz #6 – Aix en Provence, 3-19 december 2010 On the 3d december, the 6th edition of the Gamerz Festival will open in Aix-en-Provence. For the third time…

Machinima workshop by Isabelle Arvers, Strasbourg 28-09/1-10 2010

machinima workshop in strasbourg

Machinima @ Itau Cultural, Sao Paolo and Mostravideo in Belo Horizonte, 2009

Machinima screenings Machinima Itau Cultural Gameplay, Itau Cultural – Sao Paulo, Brésil, 19-23 august 2009 3 Machinima programs curated for the exhibition Gameplay at Itau Cultural. Emerged in…

Web Plasticiens – Machinimas VS Demos

Web Plasticiens – Centre Pompidou, Paris, May 2005 What aesthetic emerges from the game culture ? Fiction, aesthetic and video games. The filmmakers use the game as a…