The Art of Bordering, MAXXI, Rome, 24 – 26 October 2014

MAXXI, the National Museum of XXI Century Arts

The Art of Bordering: Economies, Performances and Technologies of Migration Control
Watch the Med

The Art of Bordering is an art-science event about the material and symbolic construction of the Mediterranean as a border zone, the dynamics and politics of migration management and control, the strategies of adaptation, contestation and subversion of “Fortress Europe”. During three days, Italian, French, German, and British social scientists, philosophers and artists, will present their work and engage discussion with the public.
more…



say something



Retrogaming in Vancouver with EVOLUTION at CDM

Evolution exhibit design

I am invited by the Centre for Digital Media in Vancouver with the help of the French Cultural Institute to co-curate a retrogaming exhibition untitled Evolution of Gaming with Malcolm Levy, artist and curator, and Kimberly Voll, game designer and Professor at the CDM. The opening is on the 1st of August and will stay open till the 10th. The design of the exhibit is an original creation by Innes Yates from Bnode architecture studio. I’ll be in Vancouver from 15th of July till 15th of August. What is totally amazing is that during our retrogaming exhibition, Vancouver will also hosts The Full Indie Summit (9-10 August) as well as the Siggraph from 10 to 14.
more…



say something



“Maps of the SECESSION” : politics and poetics of forms for the 21st century

A month-long exhibition at the Institut Français in Berlin in partnership with the antiAtlas of borders

10368853_1433308770284137_5732281571613688040_o

Since January 2014, the European Society of Authors (Paris / Berlin) and Mittel-Europa (art space for a migrant Europe : Bruxelles / Berlin) have been working on a new program called SECESSION.
more…



say something



UKI – Enter the BioNet

We are infected
We are the Virus
We enter in the Bionet

UKI game

The Imaginarium, in partnership with Pictanovo presents
UKI – Enter the Bionet by Shulea Cheang on a curatorship by Isabelle Arvers

Your heartbeat, your blood flow, your emotion, your actions are your assets to join the UKI game. The internet as we know it has crashed. The Genom Corp. takes human body hostage to initiate BioNet, a network made up of microcomputing red blood cells (erythrocytes) initiated to re-condition our sexual desires. Only you and your fellow gamers can stop Genom from stealing our orgasm data.

Sign on as UKI virus. Infiltrate and Sabotage. Hack and Play.

Date: 14:00 – 17:-00, June 7, 2014
Location: L’Imaginarium, Tourcoing
more…



say something



Formation jeu vidéo et bibliothèque au Carré d’art

En 2015, le Carré d’art à Nîmes ouvrira un espace dédié aux jeux vidéo. C’est dans ce cadre que j’ai été conviée par Jean Pascal Marron, responsable du numérique pour la Ville à rencontrer puis à accompagner Carré d’art dans cette aventure. En 2013, Carré d’art a accueilli l’exposition Arcade, ainsi qu’une exposition didactique sur l’histoire des jeux vidéo. En 2014, nous avons décidé de commencer par un plan de formation, suivi de réunions de préparation en interne, puis avec le public, afin d’imaginer ensemble l’événement dédié aux jeux vidéo à venir en décembre prochain, ainsi que des animations liées à cet événement. L’objectif étant d’impliquer dès le début de l’aventure les personnes qui le désirent en interne, mais aussi d’en discuter avec le public du Carré d’art et d’être à l’écoute de leurs attentes. Ceci afin de préparer au mieux l’ouverture prochaine de cet espace, situé au cœur de la bibliothèque/médiathèque, proche de l’espace bandes dessinées et séries.

more…



say something



In may : launch of Kareron & participation to Stunfest Mapping festivals

Some news for the following month! First, I am launching a new structure: Kareron. It is a non profit organization that aims to promote, diffuse and produce artworks in the field of games and media art, as well as past and upcoming exhibitions. It also aims to diffuse and hosts a lot of machinima workshops and exhibitions.

Here is the link to the presentation of the machinima workshop (version française ici)

From 2 to 5 may, I’ll be in Rennes for the first time of my life to participate to a round table with Margherita Balzerani about Interactive art during the Stunfest festival, it is great as it will be a good occasion to see many people who are dealing with art, games, indie games, history of games, etc… The full program can be found here.

Stunfest 2014 Logo

Some weeks later, I’ll participate to an other round table with Dub Mood and Nicolas Nova about mods, machinima and 8bit music, at la HEAD on the 27th of May during the Mapping festival. I love this festival, because it pushes the possibilities of VJing and how it is displayed in front of an audiance.

Chiptune-Setup-Game-Boys



say something



Machinima workshop on borders and immigration

Next week, I will host a machinima workshop with the egyptian artist Ahmed El Shaer at la compagnie, in the frame of the exhibition the antiAtlas of borders #2. This workshop will be conducted with teenagers from the streets and in partnership with non profit organizations who work with la compagnie on social and cultural action.

Sadat by Ahmed El Shaer

Sadat by Ahmed El Shaer

I am really glad to co-host this machinima workshop with Ahmed, as he is one of the few who host machinima workshops in the world! It will be the first time we meet since I showed “Under examination” inside the machinima exhibition I curated for Gamerz about Identity and otherness. It is also great because, we will do this workshop inside the exhibition of the antiAtlas, an other way to work on an experimental way on the themes of the antiAtlas: immigration, border crossing, border economy, border representations; while irecting movies with games to deal with these issues…

Really looking forward to it!



say something



Machiniglitch, contemporary art and machinima

This year, Canada becomes my favorite destination as I will be in Vancouver next summer to curate the retro and indie games show Evolution with Malcolm Levy and Kim Voll.

Before it, I am more than delighted to fly to Toronto to attend the Vector Festival which is one of the very few events in the world dedicated to art and games.

Machiniglitch curated by Isabelle Arvers

more…



say something



Machinima, Creation and Networks

Last year, I began to teach at la Sorbonne a course dedicated to Creation and networks for the Master Digital Creation, under the direction of Françoise Parfait. The idea behind this course is to show the evolution of creation through the evolution of technics and the web. As technic isn’t neutral, it comes with its aesthetics, messages, possibilities and constraints. We begin with a course about net.art and html, we then focus on online creation with Flash animations and interactive fictions and how the web becomes a space. Then, we talk about collaborative artworks and open artistic concepts and we end with machinimas.

This year, I asked the students to mix the machinima creation with collaborative organization. They had to create their machinima and to document their collaboration, knowing that the process was as much important as the machinima in itself.

Two projects really kept my attention. The first one “Les temps modernes” a machinima directed by Cléo Le Tutour, Justine Peneau, Laura Pouppeville, Chloé Rotrou is dealing with advertising and positive thinking vs reality, featuring possible researchs done on Google and a come back on what actually happend in 2013 in France.


more…



say something



Games Reflexions game art retro & indie games exhibition

An exhibition curated by Isabelle Arvers with the help of Pierre Corbinais with the blog Oujevipo for the indie games part and of Benjamin Fouquoire in retrogaming.

Are video games building our perception of reality or is our perception of reality that builds the imagination of video games? How much do video games affect and influence our imagination? What architecture of reality is induced by video games?

Games Reflexions is a game, video and photography exhibition, it tries to answer these questions. Games as a reflection of reality, games as the main focus for reflection, or mirror effects from one game to another or within the game (games that reference or parody other games) is what is explored in this exhibition. In the ways of Oscar Wilde in Decay of Lying, Games Reflexions is an essay about games as an imitation of life or life as influenced by our game experience.
more…



1 comment

next