Webplayers, a webart exhibit for the PODFEST festival of digital poetry in Rio

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This selection of websites is the state of the art of online creation and could be seen as an online answer to Abravana, the art movement initiated by the Brazilian artist Ricardo de Castro. Positive, fresh, colorful, powerful, meaningful, full of animals, fluorescent colors, gifs, glitches and splitches… this is what artists from Marseille, France or from the US do online today. So supafresh !

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Machinigirrlzzzz, a machinima exhibit inside the 10th edition of Gamerz

Daughter

This year for its ten edition, Gamerz is absolutely cracking the maze! Super cool program and great artists, I love it. And I am so happy to be inside the Vasarely foundation this year to present three machinima/artworks created by great artists: Angela Washko, Anita Fontaine and Georgie Roxby Smith.
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Machinima workshop at Play 14, Hamburg, 18 – 19 september 2014

I am more than delighted to be invited by Play 14 festival to give a two days workshop of machinima to teenagers. We will mainly use the video editor of GTA for this workshop and create movies with the game assets. I am very excited to go there as it is a very interesting event related to the many different aspects of video games, with conferences, workshops, exhibitions and possibilities to create games inside and outside. A great occasion to meet game designers, thinkers and makers! Thank you so much Nike Wilhelms for the introduction to the team!! ;)

Click here to read the pdf program:

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Conference/performance on the antiAtlas of borders at Le Lab, Google Cultural Institute, Paris

Decalab invites me to present a conference/performance on the antiAtlas of borders at the Lab of the cultural institute of Google in Paris.

I end the art and science performative conference after the talk of Roger Malina, astrophysician and founder of the Texas University of  Dallas ArtSciLab  and Andrew Blanton, artist composer, Tommaso Venturini, from the MediaLab of Sciences Po.


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Margaret Minsky’s performance/lecture on haptics at Centre for Digital Media

The Centre for Digital Media based in Vancouver is definitively an amazing place with amazing people, the pedagogy of the Master is absolutely great and has so much to do with the playbook Gamestorming. During two years, all the team did an amazing job on the exhibit Evolution of gaming and they are now also hosting a workshop and a symposium with Ken Perlin from the NUY Media Research Lab.

Following the tradition of the Banff Center which used to host eminent people for a certain amount of time to let them time to meet and think, the CDM host Ken Perlin, Alan Kay, Athomas Goldberg, Bret Victor, ”One of the 4 or 5 greatest user interface design minds in the world today” — Alan Kay, Chaim Gingold, known as one of the conceptor of the videogame Spore, Hiroshi Ishii Director of the MIT Interactive Media Lab and Margaret Minsky formerly member of the Atari Research Lab as well as the MIT media lab. They will be presenting the results of an intensive 3-day workshop in which they create visions of the future of augmented reality and human communication.

Margaret Minsky performance

As an introduction to this workshop/symposium, I was more than happy to attend yesterday a lecture/performance given by Margaret Minsky about her work on haptics. She gave her lecture on a trapeze inside the Centre for Digital Media in a perfect setting with the sunset behind her. In circus, that position is known as “sleeping beauty”. I was really amazed to listen to her presentation while looking at her. I can’t wait to attend this symposium!



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EVOLUTION of gaming a retrogaming exhibition at CDM in Vancouver


Photos by Dan Flemming

I was invited by the Centre for Digital Media in Vancouver with the help of the French Cultural Institute to co-curate a retrogaming exhibition untitled Evolution of Gaming with Malcolm Levy, artist and curator, and Kimberly Voll, game designer and Professor at the CDM.

Here is a timelapse of 15 days of the exhibition, created by Josh Miller, the System manager of CDM!


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The Art of Bordering, MAXXI, Rome, 24 – 26 October 2014

MAXXI, the National Museum of XXI Century Arts

The Art of Bordering: Economies, Performances and Technologies of Migration Control
Watch the Med

The Art of Bordering is an art-science event merging an academic conference and an exhibition in order to discuss the material and symbolic construction of the Mediterranean as a border zone, the governance and politicization of migration control, the strategies of adaptation, contestation and subversion of “Fortress Europe” developed by migrants and European citizens.

During three days, Italian, French, German, and British academics, journalists and artists debate how new technologies, geopolitical conflicts and socio-economic inequalities have transformed both migration flows and the material, political and symbolic dimensions of borders in the 21st

The Art of Bordering will compare the different and overlapping ways in which art, technology and the social sciences address contemporary bordering dynamics. This strategic comparison aims to highlight the different and interrelated ways in which borders have become strategic places for the performance and observation of the symbolic representations, political agencies and governmental techniques at work in contemporary neoliberal societies.

By enabling discussions between academics, artists and the public, this conference/exhibition will facilitate the exchange between the different approaches, tools and devices through which border processes may be represented, deciphered and deconstructed. The debates, links, quotations, transfers and exemplifications, will also help problematizing the boundaries existing between these fields of knowledge and practice.

century.
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“Maps of the SECESSION” : politics and poetics of forms for the 21st century

A month-long exhibition at the Institut Français in Berlin in partnership with the antiAtlas of borders

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Since January 2014, the European Society of Authors (Paris / Berlin) and Mittel-Europa (art space for a migrant Europe : Bruxelles / Berlin) have been working on a new program called SECESSION.
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UKI – Enter the BioNet

We are infected
We are the Virus
We enter in the Bionet

UKI game

The Imaginarium, in partnership with Pictanovo presents
UKI – Enter the Bionet by Shulea Cheang on a curatorship by Isabelle Arvers

Your heartbeat, your blood flow, your emotion, your actions are your assets to join the UKI game. The internet as we know it has crashed. The Genom Corp. takes human body hostage to initiate BioNet, a network made up of microcomputing red blood cells (erythrocytes) initiated to re-condition our sexual desires. Only you and your fellow gamers can stop Genom from stealing our orgasm data.

Sign on as UKI virus. Infiltrate and Sabotage. Hack and Play.

Date: 14:00 – 17:-00, June 7, 2014
Location: L’Imaginarium, Tourcoing
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Formation jeu vidéo et bibliothèque au Carré d’art

En 2015, le Carré d’art à Nîmes ouvrira un espace dédié aux jeux vidéo. C’est dans ce cadre que j’ai été conviée par Jean Pascal Marron, responsable du numérique pour la Ville à rencontrer puis à accompagner Carré d’art dans cette aventure. En 2013, Carré d’art a accueilli l’exposition Arcade, ainsi qu’une exposition didactique sur l’histoire des jeux vidéo. En 2014, nous avons décidé de commencer par un plan de formation, suivi de réunions de préparation en interne, puis avec le public, afin d’imaginer ensemble l’événement dédié aux jeux vidéo à venir en décembre prochain, ainsi que des animations liées à cet événement. L’objectif étant d’impliquer dès le début de l’aventure les personnes qui le désirent en interne, mais aussi d’en discuter avec le public du Carré d’art et d’être à l’écoute de leurs attentes. Ceci afin de préparer au mieux l’ouverture prochaine de cet espace, situé au cœur de la bibliothèque/médiathèque, proche de l’espace bandes dessinées et séries.

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