Contemplation in video games, a machinima in voidscapes directed for Stunfest 2015

This is a machinima recording of some contemplative videogames I did for my participation to the amazing festival Stunfest in Rennes screened during a debate related to contemplation in videogames. The game references come from an article written by Pierre Corbinais in Oujevipo which also refers to the article by Chris Priestman in Killscreendaily and to a game designed by Paul Clarissou with the same name: Voidscape-0.

I also took some references in an other article written by Oscar Barda on the Justwalkingism movement in video games for Gamasutra, which deals with exploration and walking as a main action in videogames. In my voidscape machinima, you can see my explorations of the following videogames:Voidscape-0 Paul Clarissou, Souvenir, Timeframe, Wibler, Thirtytwentyone, Cosmic Forest Titouan Millet, Memory of a broken dimension, Ceruleanorb Todd Luke, Abstract ritual.



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Games as colors on canvas

During a machinima screening curated for the Mostravideo in Belo Horizonte in 2009, someone in the audience asked me if there were a specific machinima narrative or if machinima was just borrowing its langage to cinema and video? In other words, how being inside a video game could influence the way we tell stories? I had to recognize that the influence wasn’t obvious and that the machinima laguage was just at his first stages. It also made me realize that the future of machinima wouldn’t be only in linear stories and in storytelling but more in the hybridation of games and art installations, interactive fictions, machini/games. more…



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Game art and Machinima workshops and lectures marathon in Egypt, february 15

Last year, I invited Ahmed El Shaer at la compagnie, a creation center in Marseille, to conduct with me a machinima workshop on borders and migration. He is the author of the machinima “Under Examination” about the borders between the real and the virtual world and he conducts machinima workshops in Egypt. So it was natural for me to invite him in the frame of the antiAtlas of borders exhibition. We were so satisfied of our first collaboration that we decided to go further and to open a succursale of my non profit organization – Kareron – in Egypt.

In this context, Ahmed invited me to come this year in Egypt in order to give a workshop together at the Fayoum Art Center. We were supposed to stay there one week, but finally things happend differently and Ahmed organized a whole trip towards the north of Egypt: we first spent 3 days in Fayoum, then we went to Cairo to the Fine Art Faculty, then we stayed 2 days in Alexandria, one at the Fine Art Faculty and the second day at l’Atelier. Every day a workshop or a lecture, each time with great particpants and hosts. Ahmed succeded to organize a real egyptian machinima tour, it was amazing!
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Game art and Machinima workshop with art and graphic design students at la HEAR, January 15

In january, Bertrand Lemonnier invited me to give a machinima workshop at the Art School HEAR in Mulhouse. We were 11 artists to give workshops in narration, modeling, sculpture, painting, collaborative practice in Duchamp…. I didn’t know Mulhouse before but I so much enjoyed this week in between all the artists present for the workshops, as well as the very welcoming team and the students who were more than nice!

After a presentation of game artwors and machinima, and machinima making technics, students began to think about their projects and tried different things, but the fisrt evening in a teutonic bar created the best creative atmosphere… and geat ideas emerged from it.
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Net.artworks and machinima created for my course Creation and Networks at la Sorbonne in 2014

Since 2012, I’ve been teaching a “Creation and networks” course at la Sorbonne in a Digital Art and Creation Master. Every year, I am quite impressed by the artworks produced by the students, even if during the two previous years, students artworks were perhaps more experimental than this year.

The main difficulty in this course relies in the fact that students come from different sections: Environment Design and Digital Creation. Normally it is quite well balanced between the two sections, but this year, there were more Environment Designers (37 for 10 Digital creators) who were disappointed by the number of courses dedicated to digital creation.

So, when they discovered my first course about the evolution of online creation many of them were reluctant to produce what I asked them: to present themselves or their artistic practice with a net.art style, using the 90’ online aesthetics or the behavior, attitude, of the net.artists at that time.


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Game conference at Carre d’Art, Nîmes, dec 14

In December I gave a conference at le Carré d’Art in Nîmes, about games and digital creation as facilitator tools in libraries. The funny thing is that the conference took place inside a video installation setted up by with cool video games screenings as well as some of the machinima created inside my workshops, running on computer screens. I really enjoyed the space as well as the audience, part of them were librarians who came from Dié, Marseille and Toulon. We watched game artworks, exhibitions, retrogaming and machinima projects and I finally showed the first machinima dealing with literature!

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Machinima et littérature, la Casemate, nov 14

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En octobre 2014, j’ai été invitée par la Casemate à Grenoble à donner un atelier machinima pendant trois jours. Les participants étaient âgés entre 14 et 24 ans. L’atelier a commencé de manière habituelle, puisque j’ai montré les différentes techniques de conception de films avec des moteurs de jeu, mais très rapidement, j’ai senti que l’atelier allait être un peu différent.
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Atelier machinima pour enfants

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Le 28 septembre dernier j’ai été invitée à animer un atelier machinima au CDA d’Enghien les bains dans le cadre des Récrés artistiques. Ces récrés sont destinées à des enfants âgés entre 6 et 8 ans et durent deux heures le dimanche après-midi. Il y avait 12 enfants pour 6 ordinateurs et ils ont eu le temps en deux heures :

  • de regarder un machinima réalisé avec le logiciel dédié Moviestorm,
  • de regarder comment on utilise ce logiciel,
  • de réaliser un petit film

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Webplayers, a webart exhibit for the PODFEST festival of digital poetry in Rio

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This selection of websites is the state of the art of online creation and could be seen as an online answer to Abravana, the art movement initiated by the Brazilian artist Ricardo de Castro. Positive, fresh, colorful, powerful, meaningful, full of animals, fluorescent colors, gifs, glitches and splitches… this is what artists from Marseille, France or from the US do online today. So supafresh !

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Machinigirrlzzzz, a machinima exhibit inside the 10th edition of Gamerz

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This year for its ten edition, Gamerz is absolutely cracking the maze! Super cool program and great artists, I love it. And I am so happy to be inside the Vasarely foundation this year to present three machinima/artworks created by great artists: Angela Washko, Anita Fontaine and Georgie Roxby Smith.
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