2011 Page 2 of 3
Panelist, “Voicing the electronic arts, ISEA Istanbul 2011, Friday, 16 September, 2011 – 09:00 – 10:30 Machinima as a Political or Artistic Detournement of Video Games by Isabelle…
This video documents an open crea workshop organized by Design the Future Now. I gave a conference about advergames & gamification and then people from communication, serious…
Maison Populaire, Montreuil, from March 14 to April 9 2011 Digital cinema and video games, an exhibition and machinima screening. Games Diversion or circuitbending are artistic reappropriation prolonging…
Game Heroes is about to end this weekend. If it was a big audience success, something surprised us : we first thought that our core audience was the generation…
Game Heroes is a playable exhibit I just curated for the Library Alcazar, downtown in the center of Marseille. For this second retrogaming show – Playtime, my first…
WJ-S is a project created by Anne Roquigny and developed by Stéphane Kyles. Anne Roquigny is a media art curator who sees the web as a space for…
In my previous posts, i was hoping about an alternative way for critical theory in order to avoid the circle of time. Phenomenology in the twentieth century represents…
Is Modernity our Antiquity? History is a cultural concept, it is not natural, but it is a very strong concept of the Modernity. It reminds me the movie…
En mars 2011, la France se dote enfin d’un lieu dédié à la création numérique sous toutes ses formes. En plein centre de Paris, la Gaîté Lyrique ouvre…
You have been involved as a co-curator in the festival Gamerz at Aix en Provence. Can you tell me some about the festival, its concept and your part…