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Bank of commons

Penser l’œuvre d’art en dehors de l’économie culturelle traditionnelle

lire sur Archée Introduction De la participation à la collaboration, qui définit le champ de l’intervention artistique ? Si la collaboration n’est pas une idée nouvelle, l’accès aux…

WJ-S : using the web as a never ending resource for performances, conferences, augmented exhibitions, parties.

WJ-S is a project created by Anne Roquigny and developed by Stéphane Kyles. Anne Roquigny is a media art curator who sees the web as a space for…

Mission Taliban, Yucef Mehri

Games-music by Isabelle Arvers

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Modernity vs antiquity published on the Empyre mailing list

In my previous posts, i was hoping about an alternative way for critical theory in order to avoid the circle of time. Phenomenology in the twentieth century represents…

Empyre

Is Modernity our Antiquity? History is a cultural concept, it is not natural, but it is a very strong concept of the Modernity. It reminds me the movie…

Les arts numériques s’installent au cœur de Paris avec la Gaiete Lyrique

En mars 2011, la France se dote enfin d’un lieu dédié à la création numérique sous toutes ses formes. En plein centre de Paris, la Gaîté Lyrique ouvre…

Game scenes interview

You have been involved as a co-curator in the festival Gamerz at Aix en Provence. Can you tell me some about the festival, its concept and your part…

Jean Leblanc

Bob Stein interview (eng+fr) 2011

Amusement, juillet 2011 lire des extraits en français Could you present the Institute, its missions, what is its principal aim? And what was your aim regarding your past…

Activist teaching

Last week i had my teacher’s hat… and i kept it 40 hours. I tought students in Science and Communication Networks from the University of Aix-en-provence-Marseille in Arles…

Mind Control, Lack of Entertainment creates monsters, Interaction.

Curatorial text for BANANA RAM – Ancona, Italy, 6/11 july 2004 Net.art section curated by Isabelle Arvers on http://www.bananaram.org More informations about the exhibition Interviews of the artists…

Machinimas as a political or artistic “detournement” of video games

By using virtual spaces and changing the perspective as an artistic strategy, machinima allow a distanced critique of a simulated world. They tend to erase the boundaries between…

Electronic Shadow : habiter l’image

Architectes, designers, scénographes, artistes : Electronic Shadow échappe aux classifications et les hybride toutes. Ce duo, composé de l’architecte Naziha Mestaoui et du réalisateur Yacine Ait Kaci, fête…

Andreas Angelidakis interview

Where are you from ? (country, influences, background…) I was born in Greece, but I’m 1/2 Norwegian, so I grew up in a strange mix of two very…

Machinima workshop at the Studio 13/16 at the Pompidou Center

The Studio 13/16 is a new art space dedicated to teenagers at the Pompidou Center, located at the level -1. This space juste opened few months ago and…

Interlude romantique, Frédéric Nakache

Machinimas at the GAMERZ festival – interview by Regine Debatty

Interview for www.we-make-money-not-art.com Machinimas at the GAMERZ festival Frédéric Nakache, Interlude romantique, 2007 By now you have probably realized that i keep going back and forth between the…

Interviewed by Mathias Jannson, for the gamescenes blog

Game Art: Isabelle Arvers on the French Game Art scene GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of…

Enter the void, Gaspar Noé

Enter the void, 2010

Enter the void, Le film que devraient voir tous les graphistes et gens qui travaillent dans l’image. Un film d’une richesse visuelle intense, qui se joue à la…