Category: Exhibition Page 2 of 5

Contemplation in video games, a machinima in voidscapes directed for Stunfest 2015

This is a machinima recording of some contemplative videogames I did for my participation to the amazing festival Stunfest in Rennes screened during a debate related to contemplation…

Atelier machinima à l'Ecole National des Beaux-Arts de Paris

Games as colors on canvas

During a machinima screening curated for the Mostravideo in Belo Horizonte in 2009, someone in the audience asked me if there were a specific machinima narrative or if…

Game art and Machinima workshop with art and graphic design students at la HEAR, January 15

In january, Bertrand Lemonnier invited me to give a machinima workshop at the Art School HEAR in Mulhouse. We were 11 artists to give workshops in narration, modeling,…

Webplayers, a webart exhibit for the PODFEST festival of digital poetry in Rio

This selection of websites is the state of the art of online creation and could be seen as an online answer to Abravana, the art movement initiated by…

Machinigirrlzzzz, a machinima exhibit inside the 10th edition of Gamerz

This year for its ten edition, Gamerz is absolutely cracking the maze! Super cool program and great artists, I love it. And I am so happy to be…

Evolution of gaming, a retrogaming exhibit curated by Isabelle Arvers in Vancouver, 2014

EVOLUTION of gaming a retrogaming exhibition at CDM in Vancouver

Photos by Dan Flemming I was invited by the Centre for Digital Media in Vancouver with the help of the French Cultural Institute to co-curate a retrogaming exhibition…

The Art of Bordering, MAXXI, Rome, 24 – 26 October 2014

MAXXI, the National Museum of XXI Century Arts The Art of Bordering: Economies, Performances and Technologies of Migration Control Download full program The Art of Bordering Photos: Myriam…

“Maps of the SECESSION” : politics and poetics of forms for the 21st century

A month-long exhibition at the Institut Français in Berlin in partnership with the antiAtlas of borders Copyright Photos: Mittel Europa Since January 2014, the European Society of Authors…

UKI enter the BioNet, Shu Lea Cheang

UKI – Enter the BioNet

We are infected We are the Virus We enter in the Bionet The Imaginarium, in partnership with Pictanovo presents UKI – Enter the Bionet by Shulea Cheang on…

Machinima workshop on borders and immigration

Next week, I will host a machinima workshop with the egyptian artist Ahmed El Shaer at la compagnie, in the frame of the exhibition the antiAtlas of borders…

Machiniglitch, contemporary art and machinima

This year, Canada becomes my favorite destination as I will be in Vancouver next summer to curate the retro and indie games show Evolution with Malcolm Levy and…

Games Reflexions, curator Isabelle Arvers

Games Reflexions game art retro & indie games exhibition

An exhibition curated by Isabelle Arvers with the help of Pierre Corbinais with the blog Oujevipo for the indie games part and of Benjamin Fouquoire in retrogaming. Are…

Exhibition antiAtlas of borders Part II, @ la compagnie, Marseille 13 dec. 1st march 2014

An innovative approach to the transformations of the reality and experience of borders in the 21st century. The antiAtlas of Borders presents collaborative works between hard sciences researchers,…

Machiniglitch: a machinima exhibit on glitches, bugs and accidents!

The word « glitch » first appeared in spaceship programmes in the USA in 1962. A computer glitch is the failure of a system, usually containing a computing…

The antiAtlas of Borders, Tapestry Museum, Aix-en-Provence, 1st Oct 3d Nov 2013

Bypassing cartography, the antiAtlas of 21st century borders (http://antiatlas.net/) program presents a new approach to the transformation and experience of land, sea, air and virtual borders. It is…

GAMES REFLEXIONS , Le Carreau, Cergy, 18 octobre, Novembre 2013

Une exposition conçue par Isabelle Arvers aidée de Pierre Corbinais de l’excellent blog Oujevipo pour la partie jeux indépendants et de Benjamin Fouquoire pour le retrogaming. GAMES REFLEXIONS…

Machiniglitch, ARCADE, Festival Gamerz 9, October 2013

English version Le mot glitch est apparu en 1962 pour décrire une erreur ou un dysfonctionnement dans le cadre d’un programme spatial aux Etats-Unis. Le terme s’est ensuite…