I am extremely happy and honoured to announce that I am one of the Jury members of the Prix Ars Electronica 2022 in Computer animation with Peter Burr (US), Rebecca Merlic Helen Starr (TT) 🎉
👾Jury 2022 Computer Animation👾
Isabelle Arvers (FR) is a French artist and curator whose research focuses on the interaction between art and video games. For the past twenty years, she has been investigating the artistic, ethical, and critical implications of digital gaming. Her work explores the creative potential of hacking games through machinima and games as a new medium for artists. In 2019, she embarked on an Art and Games World Tour in the Global South to engage with a decolonial geography of art and games.
Peter Burr (US) is an artist from Brooklyn, NY. His practice often engages with tools of the video game industry in the form of immersive cinematic artworks. These pieces have been presented internationally by various institutions including Documenta 14, Athens; MoMA PS1, New York; and The Barbican Centre, London. Previously Burr worked under the alias Hooliganship and founded the video label Cartune Xprez through which he produced hundreds of live multimedia exhibitions and touring programs showcasing a multi-generational group of artists at the forefront of experimental animation. His practice has been recognized through grants and awards including a Guggenheim Fellowship, a Creative Capital Grant, and a Sundance New Frontier Fellowship.
Rebecca Merlic (HR/AT) is an European digital artist and architect, experimental filmmaker and university assistant in the core team of Experimental Game Cultures at the University of applied Arts Vienna. Her work is strongly influenced by alternative ways of society and transgression in socioeconomic conventions as well as new forms of artistic and architectural production employing new technologies. She is the holder of the Marianne von Willemer Prize 2020 for digital media. Currently she is a transdisciplinary resident at European Alliance of Academies: Ignorance is Strength AIR program and she is working on DigitalHumanism x FutureLiving in collaboration with the Austrian Cultural Forum in Tokyo.
Helen Starr (TT) is an Afro-Carib world-building producer, writer, curator and a Sci-Fi lover. Carib people are indigenous to Trinidad, WI, where Helen was born. Helen founded The Mechatronic Library in 2010, to give artists with protected characteristics access to cutting edge technologies such as Game Engines and Virtual Reality (VR). Working at the intersection of Art, Technology and social care, Helen has commissioned, curated and produced several exhibitions with interactive artworks for public institutions such as South London Gallery, Wysing Art Centre, FACT (Foundation for Art & Creative Technology) and QUAD in Derby. Helen sits on the board of QUAD, Derby and was on the 2021 Computer Animation Jury for Ars Electronica in Linz. She is part of the winning team for the Wolfson Economic Prize 2021 – which answered the question How would you design new hospitals to radically improve patient experiences, clinical outcomes, staff wellbeing, and integration with wider health and social care?
Comments are closed.