Kareron is a non profit organization that promotes, diffuses and produces digital art, games and exhibitions. Kareron loves machinima and hosts machinima workshops!
This workshop aims to address critically video games and art, as installation, performance, digital painting in motion, gaming, interactivity or video. The workshops aim to transform an object of mass consumption and entertainment in a means of film production and expression. The workshop intends to create hybrid works (Machinima interactive, interactive installations, games in the city, musical games, …). Each step of the workshop can enable everyone to fit into a creative process: writing dialogue and scenes, set design, characters, direction of virtual actors, video editing, sound mixing and put online film made on a video platform.
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Thematic machinima workshop “Games as color on canvas” with Ahmed El Shaer
Games can be perceived as a medium and as a raw material for artists to create hybrids artworks from stop motion, to video art, experimental cinema, installations and interactive artworks. Thanks to machinima techniques and editing software, games can be mixed to each other and transformed into colors in order to produce a Mash Up, and a totally new original artwork.
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Thematic machinima workshop “Borders and migration” with Ahmed El Shaer
The machinima workshop on borders and migration was created in the frame of the antiAtlas of borders, a project on the mutations of borders in the XXIst century. The aim is to add a participative dimension to the understanding of the mutations of borders and to the idea of migration by giving new types of tools like video and computer games to the audience, to give their personal perspective on the subject.
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Formation des bibliothécaires à l’animation d’ateliers machinima
Une formation à destination des bibliothécaires pour l’animation autonome d’ateliers machinima dans leurs établissements. Ces formations visent à diffuser cette nouvelle activité culturelle et donne l’occasion de créer de nouveaux liens entre les établissements et leurs publics.
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Atelier Danse & Machinima
Un atelier avec le danseur Tidiani N’Dyaye, où l’écriture de mouvements se mêle à l’écriture de scènes audiovisuelles conçues à partir de jeux vidéo.
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Artworks currently represented by Kareron:
UKI Enter the Bionet by the artist Shu Lea Cheang is an installation/performance for 8 players with bio-censors.
Enter the BioNet [UKI game level 2] is a collective game with a scoring system based on the players’ biosensor data. Set inside a large dark space installed with 10 laser lights, 8 subwoofers and 3 transducers, the game can be played by 2 to 8 people. Each player is wired with a GSR (Galvanic Skin Response) sensor which measures the skin resistance level linked to the players’ reflexive emotional, mind and action condition. The subwoofers’ pumping echoes the cells’ production of ORGANISMO and is alternated according to players’ sensor level. When all 10 blood cells (=10 laser lights) are disrupted, the game over triggers a final sonic vibration, the ZERO state of all senses.
Samira is two-screen art-science ethno-fictional installation by the anthropolgist Nicola Mai
Samira is a 28 minutes two-screen art-science ethno-fictional installation presenting an ethnographic account of the life history of Karim, an Algerian migrant man selling sex as Samira at night in Marseille. Karim left Algeria as a young man as his breasts started developing as a result of taking hormones. He was granted asylum in France as a transgender woman, Samira. Twenty years later, as his father is dying and he is about to become the head of the family Samira surgically removes her breasts and marries a woman in order to get a new passport allowing him to return to Algeria to assume his new role.