Category: Game art Page 1 of 3

Tetrageddon, Nathalie Leah Lawhead

Art Games Demos #1

Le 25 février à 20h au VV 12 Quai de la Tourette, 13002 Marseille page de l’événement Art Games Demos est une soirée imaginée par Isabelle Arvers et…

Logo Art Games Demos par Myriam Boyer

Appel à projet / call for proposals: Art Games Demos

APPEL A PROJET Art Games Demos est une soirée imaginée par Isabelle Arvers et Chloé Desmoineaux, dédiée à l’exposition de créations touchant de près ou de loin à…

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Bazin, entre danse et machinima

Teaser Bazin from Copier Coller on Vimeo. Après quatre années passées à discuter de l’envie de travailler ensemble, de faire des ateliers de danse et de machinima au…

Résidence CLEA

Résidence arts numériques CLEA à Dunkerque

Cette année, j’ai passé 4 mois à Dunkerque en résidence mission dans le cadre du CLEA (Contrat Local d’Education Artistique). Pendant 4 mois, j’ai habité dans un gîte…

Travel, Nicola Mai

Coding and decoding borders a new antiatlas exhibition

Commissaires : Isabelle Arvers et Nathalie Lévy The exhibition «Coding/Decoding the Borders» aims to represent the complex reality of border changes at the dawn of the 21st century….

voidscapes

Contemplation in video games, a machinima in voidscapes directed for Stunfest 2015

This is a machinima recording of some contemplative videogames I did for my participation to the amazing festival Stunfest in Rennes screened during a debate related to contemplation…

Atelier machinima à l'Ecole National des Beaux-Arts de Paris

Games as colors on canvas

During a machinima screening curated for the Mostravideo in Belo Horizonte in 2009, someone in the audience asked me if there were a specific machinima narrative or if…

fayoum

Game art and Machinima workshops and lectures marathon in Egypt, february 15

Last year, I invited Ahmed El Shaer at la compagnie, a creation center in Marseille, to conduct with me a machinima workshop on borders and migration. He is…

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Game art and Machinima workshop with art and graphic design students at la HEAR, January 15

In january, Bertrand Lemonnier invited me to give a machinima workshop at the Art School HEAR in Mulhouse. We were 11 artists to give workshops in narration, modeling,…

Net.art and machinima, la Sorbonne

Net.artworks and machinima created for my course Creation and Networks at la Sorbonne in 2014

Since 2012, I’ve been teaching a “Creation and networks” course at la Sorbonne in a Digital Art and Creation Master. Every year, I am quite impressed by the…

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Machinima workshop at Play 14, Hamburg, 18 – 19 september 2014

I am more than delighted to be invited by Play 14 festival to give a two days workshop of machinima to teenagers. We will mainly use the video…

UKI enter the BioNet, Shu Lea Cheang

UKI – Enter the BioNet

We are infected We are the Virus We enter in the Bionet The Imaginarium, in partnership with Pictanovo presents UKI – Enter the Bionet by Shulea Cheang on…

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Formation jeu vidéo et bibliothèque au Carré d’art

En 2015, le Carré d’art à Nîmes ouvrira un espace dédié aux jeux vidéo. C’est dans ce cadre que j’ai été conviée par Jean Pascal Marron, responsable du…

Stunfest

In may : launch of Kareron & participation to Stunfest Mapping festivals

Some news for the following month! First, I am launching a new structure: Kareron. It is a non profit organization that aims to promote, diffuse and produce artworks…

Games Reflexions, curator Isabelle Arvers

Games Reflexions game art retro & indie games exhibition

An exhibition curated by Isabelle Arvers with the help of Pierre Corbinais with the blog Oujevipo for the indie games part and of Benjamin Fouquoire in retrogaming. Are…

En-jeux des images, Obsin, 2013

On the 23d October 2013 we were invited with Cédric Parizot, anthropologist, specializing in the study of the border between Cisjordany and Israel and Douglas Edric Stanley, artist…

Happy to be back to WJ-s for a perf/conf at les Abattoirs

Les Abattoirs, 10 october 2013, 7pm, Hall Auditorium, Toulouse I am really happy to be back on webjaying for a conference performance about games and networks. I haven’t…