Category: Ateliers/workshops Page 5 of 5

Le jour où j’ai vu les ados machinimer, un article de Côe Tessier sur l’atelier machinima à Stereolux

[Lire l’article ici] extrait : « Mais c’est quoi ces bisounours ? » Le résultat de l’atelier est une créativité tous azimuts. En autonomie, ils créent à vitesse…

Atelier Machinima Isabelle Arvers Installation Quentin Metrnique

Machinima workshop with art students, ESA Cambrai 2012

The line of research on video games aims to address critically video games and art, as installation, performance, digital painting in motion, gaming, interactivity or” video. The workshop…

Atelier machinima par Isabelle Arvers à l’Ecole Supérieure d’Art de Cambrai, Février 2012

Dans le cadre de l’axe de recherche sur les jeux vidéo des étudiants en 3ème année de l’ESA de Cambrai, je suis venue passer trois jours à Cambrai…

Next machinima workshop and debates

Machinima workshop Tour! Machinima Workshop, Théâtre Toulon Liberté, 31st March & 1st April 2012, all day long! http://www.theatre-liberte.fr/spectacle/weekend-portes-ouvertes Machinima workshop, Stereolux, Nantes, from 10 to 19 April 2012,…

Atelier Machinima : Interview by Axelle Benaich 4 ademain.tv

Les ateliers machinima par Isabelle Arvers sur ademain.tv le petit média de Design The Future Now: présenter des projets innovants de façon simple! Revenir à l’écriture par le…

Workshop on gamification & advergames at Tunis 2.0

  Tunis 2.0, 30 sept – 1st oct. 2011, Africa Hotel, Tunis As I participated to Marseille 2.0 in 2010, I got in touch with Philippe Français who…

Year of personnal convergence : game art / web marketing / online archives publishing

  This video documents an open crea workshop organized by Design the Future Now. I gave a conference about advergames & gamification and then people from communication, serious…

Game Heroes, a playable exhibit

Game Heroes is a playable exhibit I just curated for the Library Alcazar, downtown in the center of Marseille. For this second retrogaming show – Playtime, my first…

WJ-S : using the web as a never ending resource for performances, conferences, augmented exhibitions, parties.

WJ-S is a project created by Anne Roquigny and developed by Stéphane Kyles. Anne Roquigny is a media art curator who sees the web as a space for…

Machinima workshop at the Studio 13/16 at the Pompidou Center

The Studio 13/16 is a new art space dedicated to teenagers at the Pompidou Center, located at the level -1. This space juste opened few months ago and…

Interviewed by Mathias Jannson, for the gamescenes blog

Game Art: Isabelle Arvers on the French Game Art scene GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of…

Machinima workshop by Isabelle Arvers, Strasbourg 28-09/1-10 2010

machinima workshop in strasbourg