Tag: curator

art & algorythm by isabelle arvers itau cultural

Course Art & Algorithm for Itau Cultural School, 10th of May 2021

Between looks: art and algorithm – future of the past – I am invited by Rejane Cantoni to talk about my curatorial practice at the Itau Cultural School…

Game Heroes, aftershow

Game Heroes is about to end this weekend. If it was a big audience success, something surprised us : we first thought that our core audience was the generation…

Mind Control, Lack of Entertainment creates monsters, Interaction.

Curatorial text for BANANA RAM – Ancona, Italy, 6/11 july 2004 Net.art section curated by Isabelle Arvers on http://www.bananaram.org More informations about the exhibition Interviews of the artists…

Interviewed by Mathias Jannson, for the gamescenes blog

Game Art: Isabelle Arvers on the French Game Art scene GameScenes is conducting a series of interviews with artists, critics, curators, gallery owners operating in the field of…

Once upon a time, there was Game Time.

Curatorial text written for the exhibit Reactivate, (EN), Melbourne, Australia, october 2004 More than 40 years after the first computer game creation by hackers at the MIT, the…

Radio Days, Nicholas Clauss

“Game to play”

[↗] Article by Christy Dena in RealTime Arts about the exhibition reactivate!, Melbourne, Australia, 2004

reActivate! Game Time 1st oct/15 nov 2004 Melbourne

∏Play is not something that gives pleasure, on the contrary, it expresses a shift in reality, an unaccustomed mobility∑ Paul Verillio In an art world characterized by new…