For this workshop I proposed an artistic diversion of the video game concept into a musical instrument, an interactive work or a moving picture. After a workshop with the facilitators Caroline Galumbo, Robin and Sebastian Navarro Berdier of the Bron Cyberbase, around the question of art and video games, they conducted several workshops with residents of Bron leading to the creation of interactive works and original video games exhibited in the Festival RBVN.

Dejoue le jeu, fabrique numérique d'Isabelle Arvers Festival RVBN Bron 2012

The objective is to address the issue of video game an artistic and critical work on the concept of interactivity and experience of the spectator confronted at work. Many hours of work have been provided by Jalabert Adrien Bernard, Adam Terry and Florent Lagrange and Celia Bonnet-LIGEON.

From these workshops two games were created by teenagers using the software Construct. One was about the life of the tretrimonos before to end inside the game Tetris and the second game created was a musical game, in which you could shoot pixels and make music, while building the caracter of Mario.

Here is the creation process of these workshops (in french)

Dejoue le jeu, fabrique numérique d'Isabelle Arvers Festival RVBN Bron 2012

Check the website Dejoue le jeu created to document all the workshop!