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Ce matin je me suis réveillée et je n’étais plus chez moi. 2004

Ce matin, je me suis réveillée et je n’étais plus chez moi. Je crois reconnaître la Hongrie… Que s’est-il passé cette nuit? Est-ce la neige qui brille? Peut-être…

Banana 04 – NET ART interviews, 2004

Net.art section curated by Isabelle Arvers on http://www.bananaram.org More informations about the exhibition Curatorial statement Interviews by ISABELLE ARVERS to MARTIN LE CHEVALIER MARCH 2004 to MICHAEL WILSON,…

High Score, espace Landowski, 2004

“High Score”: the game debate Landowski Space, multimedia center of Boulogne-Billancourt, explores, 20 and 21 November, with “High Score”, the young video game history with a round table…

Radio Days, Nicholas Clauss

“Game to play”

[↗] Article by Christy Dena in RealTime Arts about the exhibition reactivate!, Melbourne, Australia, 2004

Turn around the Web : Greece

Turn around the Web – Centre Pompidou, Paris, 18 dec. 2003 Greece : Miltos Manetas introduce Neen A monthly event focused on the web production of a country…

reActivate! Game Time 1st oct/15 nov 2004 Melbourne

∏Play is not something that gives pleasure, on the contrary, it expresses a shift in reality, an unaccustomed mobility∑ Paul Verillio In an art world characterized by new…

Turn around the Web : Australia

Turn around the Web – Paris, Centre Pompidou, 19 June 2003 Tour du monde du web, prochaine séance, jeudi 19 juin, 20h, cinéma 2 oZone, expérimentations numériques australiennes…

8 bit Party, Project 101, 2003

8 bit Party, mars 2003 – Project 101, Paris Conception & organisation of a chip tunes music, gameboy music gigg. My friends from Belgium, the art collective lab-au.com…

Turn around the Web : Eastern countries

Turn around the Web – Centre Pompidou, Paris, feb. 2003 Artist invited in Paris : Vuk Cosic Netmeeting with the Kibla Center for new media in Maribor, Slovénie…

Playtime, the retrogaming room of Villette Numérique

La Villette Numérique, Paris, 2002 The idea behind Playtime – the gaming room is to contrast the low-tech aesthetics of the first gaming computers and consoles with high-tech…

Sound Toys

La Villette Numérique, Paris, septembre 2002 WEBWUERFELWERKSTATTA, Akuvido A game, where the user acts in the role of the founder of own music and visual image. Central to…

Digital art with Je ne sais quoi – Interviewed by Xeni Jardin, Wired.com

[↗] read on ISSUU – Interview about the online gallery I curated for Villette Numérique

Mai Ueda interview, summer 2002

> Where are you from ? (country, influences, background…) I grow up in Osaka ,Japan in a town called “13” .It’s a night culture oriented town , very…

Miltos Manetas-Electronic Orphanage, interview 2002

Could you present the ElectronicOrphanage ? What is the aim of the EO ? ElectronicOrphanage is an international club for people who produce art and theories, related with…

Michael Stora interview, 2002

Pourriez-vous nous présenter l’OMNI dont vous êtes Président ? L’OMNI, Observatoire des Mondes Numériques Interactifs, a pour vocation de réfléchir, comprendre, percevoir les liens interactifs entre les hommes…

Les Virtualistes 2002 interview

IA : Les débuts des Virtualistes ? Pascal Schmidt: L’association “ Les Virtualistes ” a été créée officiellement en 90, mais dès 1976 j’ai commencé à toucher à…

Villette numérique fest, Plugging into wired artists

[↗] Paris voice, septembre 2002