Beyond Green Games participates in TRANSPER (Erasmus+), a transdisciplinary project on performing arts, technology, and ecology

Logo Beyond Green Games

Beyond Green Games is pleased to participate in TRANSPER, an Erasmus+ Cooperation Partnership in Higher Education dedicated to developing transdisciplinary learning methodologies at the intersection of performing arts and technology.

Funded by the European Union, TRANSPER brings together higher education institutions from Portugal, Spain, Italy, and Romania to explore new pedagogical models that foster critical thinking, creativity, and innovation in response to the societal and environmental impacts of digitalization.

A European consortium bridging arts, technology, and critical digital cultures

The TRANSPER consortium includes:

CICANT / Lusófona University (Portugal),

University of Navarra (Spain),

University of Genova (Italy),

I. L. Caragiale National University of Theatre and Film (Romania).

Over a two-year period, the partners collaborate to co-create and test a transdisciplinary learning methodology inspired by STEAM and S+T+ARTS approaches, combining artistic practices, technological experimentation, and critical reflection on digital societies. The outcomes will include pilot workshops, a methodological handbook, teaching materials, and an open online course.

Perfolab Lisbon: ecology, performance, and videogames

As part of the project, Beyond Green Games takes part in the Perfolab Lisbon pilot, held from 2 to 6 February 2026, hosted by Lusófona University. This intensive workshop brings together students from videogame design, acting, performing arts, digital humanities, and computer engineering programmes from the partner institutions.

The main thematic focus of the pilot is ecology and green practices, addressing issues such as:

  • the environmental impact of digital infrastructures,
  • pollution and electronic waste,
  • extraction of rare minerals,
  • energy consumption and global data circulation,
  • and the ecological consequences of digital production and distribution chains.Beyond Green Games’ methodology: collaboration between bodies, code, and environments

    Beyond Green Games contributes to TRANSPER with a methodology developed through long-term practice in critical videogame design, film-games, performance, and ecological media art.

    Central to this approach is collaboration between acting/performance students and game design students, working in mixed, interdisciplinary, and international teams. Rather than separating technical development from embodied practice, students are encouraged to co-create hybrid projects where bodies, interfaces, environments, and narratives interact.

    Key principles of the methodology include:

  • Embodied research: using movement, gesture, and performative practices to investigate digital systems and infrastructures;
  • Critical game design: questioning interfaces, controllers, playability, and interaction from ecological and social perspectives;
  • Media ecologies: understanding digital media as material systems entangled with extraction, energy, labor, and waste;
  • Situated and site-responsive practices: developing projects connected to specific places, landscapes, and local contexts.
  • From questioning technology to human-scale digital practices

    Aligned with TRANSPER’s entry points — questioning technology, taking science out of the lab, and humanizing technology — Beyond Green Games promotes the idea that videogames and digital media are not immaterial or neutral tools, but ecological and cultural agents embedded in planetary systems.

    Through performative experimentation, alternative controllers, ecological sensing, and film-game prototypes, students are invited to translate abstract technological processes into experiential, critical, and poetic forms.

    Toward sustainable and transdisciplinary digital futures

    The Perfolab Lisbon pilot exemplifies TRANSPER’s broader ambition: to build innovative, inclusive, and replicable educational models that bridge arts and technology, encourage cross-disciplinary collaboration, and foster more responsible relationships with digital tools and environments.

    Beyond Green Games is proud to contribute to this European initiative and to support emerging artists, performers, and game designers in imagining more sustainable, embodied, and critical digital futures.