2002
La Villette Numérique, Paris, 2002 The idea behind Playtime – the gaming room is to contrast the low-tech aesthetics of the first gaming computers and consoles with high-tech…
[↗] read on ISSUU – Interview about the online gallery I curated for Villette Numérique
> Where are you from ? (country, influences, background…) I grow up in Osaka ,Japan in a town called “13” .It’s a night culture oriented town , very…
Could you present the ElectronicOrphanage ? What is the aim of the EO ? ElectronicOrphanage is an international club for people who produce art and theories, related with…
Pourriez-vous nous présenter l’OMNI dont vous êtes Président ? L’OMNI, Observatoire des Mondes Numériques Interactifs, a pour vocation de réfléchir, comprendre, percevoir les liens interactifs entre les hommes…
[↗] Paris voice, septembre 2002
Could you present 360°? What is the general principle ? 360 is a dynamic audiovisual landscape, a 360 degree surround panorama, that fully immerses the spectator, and proposes…
Since 1998, you work on commun projects, could you tell us how you work together ? C.H. : My part in our collaboration is the choreography and stageing,…
Where are you from ? (country, influences, background…) I was born and raised in Athens,Greece with italian roots.I used to work as CAD programmer few years ago until…
How is born your collaboration? We were both interested in the same notions: immersive media, technology’s manipulation and estrangement of time, using media to reimagine urban space. Also,…